Paul Darvasi is an educator and researcher who keynotes, lectures, writes and consults on the intersection of digital games, simulations, narrative, social justice, culture and learning. He holds a Master’s degree in Educational Technology (MET) and is a PhD candidate in York University’s Language, Culture and Teaching program. He designed The Ward Game and co-designed Blind Protocol, an Alternate Reality Game (ARG) to instruct high school students on privacy and surveillance. His case studies on The Ward Game and Gone Home are available in Teacher Pioneers: Visions from the Edge of the Map from ETC Press at Carnegie Mellon, and he recently authored a paper for UNESCO on how digital games can support peace education and conflict resolution.
He has worked with the US Department of Education, UNESCO, foundry10, Students on Ice, Consumers International, iThrive, Alliance Numerique and has participated in several international research projects. He is on the board of the Take 21 Film Festival, an active member of the IGDA Learning and Education Games Special Interest Group, and on the advisory board for GameTrain Learning.
Paul’s work has been featured in NPR, PBS, CBC, Radio Canada International, The Current, Spark, the Huffington Post, Polygon, Killscreen, Endgadget, Gamasutra, Ottawa Morning, Edutopia, La Presse, Xataka, District Administration, and MindShift.